DA_BIG_BOB New Member
 Grunt
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You can't always win. That's why you stop competing. Saves a lot of embarrassment.
Joined: Sept 2004 Gender: Male  Posts: 13 Location: St. Louis, MO
|  | Critical Strike Mayhem « Thread Started on Oct 22, 2004, 6:46pm » | |
This isn't so much a strat, but the basic point of it is to get whatever you want, for the most part, but definitely try to get shamen eventually.. they help with the damage adding up. Start off with the blademaster (if you wish), or so I do anyway, any of the three heroes I talk about will work really. Eventually you need a blademaster with critical strike and windwalk (shadow images if you have little melee), a pandaren with that critical strike/evasion move (forget what it was called) and his drunken haze, and last a shadowhunter, with at least the healing move to keep your heroes alive. If there is no tavern for the pandaren, I suggest getting the tauren for enhanced attack speeds. Finally, get bloodlust on your units, and if you can hold them at all, you will start cutting through them like nothing. I would suggest getting a bit of melee with this strategy, for less would end up with your hero dead more often, but overall it is your choice. For extra improvement, get a kodo, and keep your main heroes stocked with potions, and even supply them with orbs to take out a few extra running units, or just summons. *NOTE* the alchemist can take the place of the shadow hunter with his healing move, + a major attack speed upgrade move, but this may be hard to keep healing on your heroes.
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