Clan TKSS Warcraft 3 Website, Channel Clan TKSS on USWest
« Night Elf Strats »

Welcome Guest. Please Login or Register.
Dec 27, 2009, 1:24am




Clan TKSS Warcraft 3 Website, Channel Clan TKSS on USWest :: General :: Night Elf Strategies :: Night Elf Strats
   [Search This Thread][Reply] [Send Topic To Friend] [Print]
 AuthorTopic: Night Elf Strats (Read 44 times)
Chims rule
Guest
 Night Elf Strats
« Thread Started on Sept 27, 2004, 10:21pm »
[Quote]

The hard part with NE is to find the balance between fast tech and units. I recommend a hunt / arch mix to start to dryads / dotts / chims. Works great against anyone but undead. With undead replace the chims with Mountain Giants (make sure they are fully upgraded).

Startman
Link to Post - Back to Top  IP: Logged
Ajm
Shamen
*****
member is offline





Joined: Sept 2004
Gender: Male
Posts: 6
Location: Oregon
 Re: Night Elf Strats
« Reply #1 on Oct 2, 2004, 12:27am »
[Quote]

Dont Follow Startman's that is a really bad way to start ok heres how i would do it, and yes i play as NE alot

1st get two ancients of war and make like 8 archers then upgrade tree of life while upgrading build a hunters hall.

2nd when tree of life is done you should make 2 ancients of lore and 1 of wind then make all 3 units.

3rd make an army and upgade archers attack, then dryads defense, then another archers attack.

Recomended Heroes: KOTG and POTM (for this strategy)

*if you want to know more in depth e-mail me or msg me on War Craft 3
Link to Post - Back to Top  IP: Logged
Mutalizer
Shamen
*****
member is offline



[msn]

Joined: Sept 2004
Gender: Male
Posts: 9
Location: Bad Axe, Michigan
 Re: Night Elf Strats
« Reply #2 on Oct 12, 2004, 7:44pm »
[Quote]

Ok here is how i start off to get Hunts. Its pretty fast even ask AJM. Well i build a hunters hall/moon well. Then i put 2 wisp on tree. Then 2 in mine. then put up to 12 food of wisp on trees. Then once i hit 50 food i get altar. Then war/moon well/war/ then i just keep building moon wells. And if i have left over i upgrade huntress armour. By the way thats how i start off now how i play through the whole game. Every strat i give on this i never say the whole thing. Then People would be stealing my strat. Wouldnt they?
Link to Post - Back to Top  IP: Logged

BlAzIng_BaNsHEe CHEIFTIAN
DA_BIG_BOB
New Member
*
Grunt

member is offline

[avatar]

You can't always win. That's why you stop competing. Saves a lot of embarrassment.

[aim]

Joined: Sept 2004
Gender: Male
Posts: 13
Location: St. Louis, MO
 Re: Night Elf Strats
« Reply #3 on Oct 23, 2004, 12:10pm »
[Quote]

I like mutalizer's best here, merely because it actually shows build order and it is more complete... However, only complaint here about it, is that I suggest to NEVER keep units off of gold, no matter what. The reason is that you will eventually catch up with wood either way. The only thing is that the gold you have lost in attempt to go quicker will never come back to you, until WAY late in the game, when your mine is near dead anyway. If you have problems with early rushing, just build a quick tower, which will do two things: prevent early rushes, and act as an extra power unit if someone decides to attack you. Towers can be very helpful, especially if the battle isn't really going your way.
Link to Post - Back to Top  IP: Logged

One sec... checking something..... ok cool. I'm still Bob.
   [Search This Thread][Reply] [Send Topic To Friend] [Print]

Click Here To Make This Board Ad-Free


This Board Hosted For FREE By ProBoards
Get Your Own Free Message Boards & Free Forums!