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Result 1 of 10:
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 AuthorTopic: Make More Posts (Read 44 times)
DA_BIG_BOB
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 Re: Make More Posts
« Result #1 on Oct 23, 2004, 4:12pm »
[Quote]

Not a good idea to make combo boards, because then there would be 20 boards, and that only includes up to 3v3. However, a general board would be nice, for I really couldn't find a board to make my flying comment. I finally had to post in the undead forum! (it is under the strat where Yojimbo-Z complained about gargs... that is how I had to justify it).
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Result 2 of 10:
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 AuthorTopic: What Ur Fav Race? (Read 70 times)
DA_BIG_BOB
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 Re: What Ur Fav Race?
« Result #2 on Oct 23, 2004, 4:08pm »
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All of the races are bad ass. Just depends on how I want to whoop ya. If I don't feel like messing with ya, I go ghouls. If I feel like being lazy, and waiting for him to come kill my towers, it's orc all the way. If I feel like making the sky fall over my enemies, it's night elf all the way. And last, If I feel like making my opponent's army look like shit, nothing can do it like the human casters. Just all depends on my mood...
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Result 3 of 10:
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 AuthorTopic: Things We May Need (Read 93 times)
DA_BIG_BOB
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You can't always win. That's why you stop competing. Saves a lot of embarrassment.

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 Re: Things We May Need
« Result #3 on Oct 23, 2004, 4:01pm »
[Quote]

I picked that I just want to kick some ass because I think a better idea is just to have a HUGE clan game (maybe at Emerald Gardens, Ice Crown, or Divide and Conquer). However, for that game to be a FFA, I don't like because I think that someone would only win by A) towering or B) being an average player, because he isn't being focused on by several others, and therefore killed easily. Huge clan team games would be fun, and might even help us out when it comes to our team game record.
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Result 4 of 10:
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 AuthorTopic: Clan Ideas (Read 139 times)
DA_BIG_BOB
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You can't always win. That's why you stop competing. Saves a lot of embarrassment.

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 Re: Clan Ideas
« Result #4 on Oct 23, 2004, 3:57pm »
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I know of a site that makes it easy to make tourneys. I used it for a small amount of time, but the clan I was in didn't use it too well because there was so little interest, it just sort of self-destructed. The website of this is www.myleaguecom, which is the home tourney site, and the website of our tournament would be www.myleague.com/(what we choose). Note, this site is not only a tourney site, but also doubles as a second ladder just for the clan/whoever joins that site.
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Result 5 of 10:
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 AuthorTopic: Fable (Read 22 times)
DA_BIG_BOB
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 Fable
« Result #5 on Oct 23, 2004, 3:53pm »
[Quote]

Has anyone played the game Fable? I am thinking of getting it, and yet I haven't heard anything about it from reliable sources whatsoever. It seems like possibly a non-talked-about game. Any comments about the game would be greatly appreciated by me.
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Result 6 of 10:
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 AuthorTopic: Night Elf Strats (Read 43 times)
DA_BIG_BOB
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 Re: Night Elf Strats
« Result #6 on Oct 23, 2004, 12:10pm »
[Quote]

I like mutalizer's best here, merely because it actually shows build order and it is more complete... However, only complaint here about it, is that I suggest to NEVER keep units off of gold, no matter what. The reason is that you will eventually catch up with wood either way. The only thing is that the gold you have lost in attempt to go quicker will never come back to you, until WAY late in the game, when your mine is near dead anyway. If you have problems with early rushing, just build a quick tower, which will do two things: prevent early rushes, and act as an extra power unit if someone decides to attack you. Towers can be very helpful, especially if the battle isn't really going your way.
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Result 7 of 10:
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 AuthorTopic: Tri-arrow Technique (Read 16 times)
DA_BIG_BOB
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 Tri-arrow Technique
« Result #7 on Oct 23, 2004, 11:59am »
[Quote]

This may be less of interest than my other strats, because it is still pretty basic. This is mostly for multiplayer games where you can mass archers, and still not die by doing so, if you can get an ally to be the meat. Basically, start with priestess of the moon with aura, then the pumped arrow (forget name), and pump out archers as fast as possible, but quickly be sure to tech as well. As you tech to the tree of eternity, get the Dark ranger as a second hero, and get the black arrow at least. This may add some melee for you, but for the most part it is just extra damage for attacks. when upgrading to eternity, get either an ancient of wind, or both wind and lore, depending on whether you can stand to micro with your bears, which will likely die pretty quick (unless you plan to upgrade them, which may not be the best idea). Get talons from your ancient of wind either way. When you reach eternity, get a naga sea witch, get the frost arrows at least, and then probably forked lightning would be best, and you should have a VERY buffed up ranged army. Talons should just be debuffing any armor they have, bears, if you have them, should be adding 25% damage to all of your units, and each hero will be doing lots of damage and extra effects, adding up to 50 damage per all 3 attacking, removing up to 70% speed from a unit, and a possible extra skeleton unit from killing something. The only real trick to this is to keep your units with mana, so buy potions from your shop to keep them strong. also, focus fire kills heroes easily, and will also help a lot when creeping, because after each unit dies, you get a skeleton to help with your creeping for around two minutes I believe. Like I said, this works especially well if you have a lot of melee backing you up, but this isn't the best for solo matches.
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Result 8 of 10:
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 AuthorTopic: Undead Strat (Read 40 times)
DA_BIG_BOB
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 Re: Undead Strat
« Result #8 on Oct 22, 2004, 6:59pm »
[Quote]


Quote:
Posted by: YojimboZ
(never bloody build GARGS!!! they suck!!!! unless opponent has air... thats all lol


Uhh... while you are at it, don't ever build dragonhawks, hippogryphs, batriders, etc., unless you plan to kill air... somehow I thought that was obvious.

Another note, Gargs and dragonhawks are commonly great in bigger games, because you have higher likelyhood of facing air first off, but also you are attacking them at a separate dimension. Here is what I mean...

Say you are attacking like normal. You have two allies that are going melee, two range, ur one of the range. He starts massing archers like they are going out of style. Should you get ground range? Honestly, this is kind of risky, in that the range you get will likely conflict with your allies archers, fighting for who gets the front lines, and really only one person's worth of units are attacking. Gargs and dragonhawks will not get in the way, will kill air, and yet still have attacks to kill melee quicker, or what can be even more fun, have tendency of being EXCELLENT hero nukers, for there is nothing stopping you!
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Result 9 of 10:
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 AuthorTopic: Critical Strike Mayhem (Read 18 times)
DA_BIG_BOB
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Location: St. Louis, MO
 Critical Strike Mayhem
« Result #9 on Oct 22, 2004, 6:46pm »
[Quote]

This isn't so much a strat, but the basic point of it is to get whatever you want, for the most part, but definitely try to get shamen eventually.. they help with the damage adding up. Start off with the blademaster (if you wish), or so I do anyway, any of the three heroes I talk about will work really. Eventually you need a blademaster with critical strike and windwalk (shadow images if you have little melee), a pandaren with that critical strike/evasion move (forget what it was called) and his drunken haze, and last a shadowhunter, with at least the healing move to keep your heroes alive. If there is no tavern for the pandaren, I suggest getting the tauren for enhanced attack speeds. Finally, get bloodlust on your units, and if you can hold them at all, you will start cutting through them like nothing. I would suggest getting a bit of melee with this strategy, for less would end up with your hero dead more often, but overall it is your choice. For extra improvement, get a kodo, and keep your main heroes stocked with potions, and even supply them with orbs to take out a few extra running units, or just summons. *NOTE* the alchemist can take the place of the shadow hunter with his healing move, + a major attack speed upgrade move, but this may be hard to keep healing on your heroes.
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Result 10 of 10:
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 AuthorTopic: Cheap siege (and I mean CHEAP!!!) (Read 27 times)
DA_BIG_BOB
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 Cheap siege (and I mean CHEAP!!!)
« Result #10 on Oct 22, 2004, 6:34pm »
[Quote]

I have encountered this a few times before, most recently with my partner for 2v2 games, Footballmachine. this is unbelievably cheap, never done it, and yet I feel I know this strat through and through trying to kill their bases. Anyway, here goes...

Believe it or not, NO ARMY AT START! None at all! just build a ton of peasants, maybe even ten on wood to make sure you are well stocked on it, because it is an invaluable resource with this strat. Also, be sure to build an arcane tower or 2, a few scattered guard towers, and the basic buildings: lumber mill, farms, altar, arcane vault, but no blacksmith yet. Make sure your lumber mill is outside of ur base a bit, just becuase your peasants will quickly take out close trees in your base. Hero doesn't matter, but peasant killers are always nice, for this army is all mortars, bad for killing lone peons. Tech ASAP to the keep, and build the blacksmith and a bunch of towers. build these in the front of your base, possibly covered by farms, so that nothing can get in, except air. *NOTE* this strat isn't very good against air... Anyway, keep around two towers unupgraded, and the rest should be guard towers, with maybe a couple of arcane. Make sure you upgrade masonry, because you are going to need that HP if an attack happens.

If you haven't noticed, you have just towered like hell. This is a good idea with this strategy, because the morts you get will be able to slaughter all outside bases with ease anyway. When you finally reach the keep, build two workshops, and one arcane sanctum. Once they are done, upgrade your unupgraded towers to cannons, and pump out mortars and sorceresses, and keep them coming until a half dozen sorceresses have come out, and then get adept training for them. Upgrade mortar attack as you do this, and then once you have a BIG mortar army, use the sorcs to disguise you in invisibility. This means all of it; mortars, plus your hero. You have a HUGE time cushion, with invis lasting 120 seconds, so don't rush into a mistake. Just check every area before you enter it, maybe go over it with a flying machine to check for wards with true sight, and then march right into the base, unnoticed (note, if you are against humans, they can upgrade their towers to see you...), and stand in the far back, as far as you can go. All at once, fire away with your mortars, right for their center, and it is almost inevitable for it to die, and probably the opponent will not make a teleport either, making you free to kill everything around. When you feel that your stuff is in danger, just teleport away, and you will leave basically unharmed. This is a great problem for them, and they likely don't come back from such a big problem. Note again though, I have never used this strategy myself...
« Last Edit: Oct 22, 2004, 6:35pm by dabigbob »Link to Post - Back to Top  IP: Logged

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